Thursday, 28 January 2010

STO: Thoughts Following Beta

Post soundtrack: “Captain Bacardi” by Antonio Carlos Jobim

Well, the beta has finished (albeit with more than a little mass spawn-camping – I’d describe the end-of-beta event as more whimper than bang) which means it’s time to start girding my loins for the head-start in a few days.

The good ship Patrician, T2 Escort.

I did manage to complete the primary goal I set myself; namely to reach Captain rank (level 21).  The questions now:  What class will I level as?  What class of ship will I specialise in?  What haven’t Cryptic shown us yet?  And most importantly, why do they insist that this severely instanced game is massively multiplayer when (if the beta was anything to go by) you’re unlikely to see more than a dozen people at any given non-mission location?

Fun with the character creator.  WTB more female clothing options though.  (Yes, she is female)

The last is probably the single thing I noticed most from the beta – hopefully it’s just a side-effect of it being beta, and numbers will be higher after launch.  But the game seems to lack the equivalent social spaces that capital cities in WoW are – the STO starbases are surprisingly tiny (like the opposite of the Doctor’s TARDIS, much smaller on the inside).  Again, though, I’ve yet to see how this server setup (fragmented though it may be) works with the numbers that the launch might (should?) bring – it’s the opposite of WoW’s setup, with one server which is divided into multiple shards for each location; all the shards for a location seem to share a single chat channel, however, and it’s simple to switch between shards.

For all its faults, STO does offer some stunning vistas to explore...

The chat system is also irritating, especially after I’ve had time to get used to chatting with the WIM addon.  There appears to be a single chat window, but it’s possible to create additional tabs within in which you can filter different entries into (such as combat messages, team or fleet massages, specific channels and the like).

I didn’t play around with it that much, though, so I’m not sure just how configurable it is – I was mostly just solo-leveling, so didn’t miss it much.  (There’s a “Report Spam” right-click action available, which also sets that player as ignored – a positive sign, given the spamming I’ve grown accustomed to in WoW.)

It was nice to see some of the creative races people came up with.

There are group-PvE instances called Fleet Actions which have the potential to be fun, but the reward structure for completing them is currently completely broken; the highest dps participants are eligible for rare equipment as loot, which is quite blatant in its bias against cruiser and science vessel captains.

Plus this is the first game I’ve encountered that allows players to be spawn-camped by PvE mobs, thanks to a perfect storm of upwardly-adjusting mob level and numbers (the more players joining an instance, the more higher-level mobs spawn to match the players, but if players leave the high-level mobs remain there) and a single spawn location which has a PvE mob spawn adjacent to it (once I zoned in with my T2 escort and was flattened in seconds by 4 escorts and 3 frigates).  Spawn-camping also occurred in ground PvP matches – hopefully there will be some fixes coming for that.

Bigger and better: my T3 escort, the Teutonic

Balance (especially in space combat) seems to be a work-in-progress, when I went from the ease of T1 ships, to challenge in my T2 escort, and then hitting something of a wall while working towards my T2 escort.  Perhaps my choice of captain skills, bridge officer skills and equipment is at fault - which brings me to my biggest complaint:

Cryptic seems to be not only the name of the developer, but also their documentation philosophy.  Seriously, if you want to work out a levelling strategy for your captain that won’t gimp you at higher levels, you’re going to need to rely on the forums.

Funny who you run into out here...

The tooltips for your skills (even with the added information they now have, although it’s hard to believe they could have displayed less) offer minimal information about what they do and which abilities they affect, and the numbers they do offer are pretty useless without a baseline to compare it to:  “+5 to Photonics” means very little when they don’t say what Photonics actually is

Apparently, however, this is by design – if you’re a theorycrafter, the designers are going out of their way to frustrate you.  Fortunately I’ve picked up some useful information from skill discussions on the forums that I’m hoping will keep me from being the STO equivalent of a hunter wearing spellpower gear with +spirit gems.

Lacking the time to try it in some missions (because I didn't have the right equipment to set it up)  only took it for a spin around the Sol starbase:  my T3 cruiser, which lost 100% of it's value as soon as it left the lot.

Hopefully the servers will at least pretend to be stable, and the bugs won’t be too overpowering – I’d like to at least get my 30 days out of the game, as I’m not certain at this stage that the game will hold my attention long enough to get any subs out of me.  It’s entirely possible that there’s more content in the release version that wasn’t in the beta, and indeed I’m hoping that is the case.

Plus, release means people seriously starting to create fleets, along with a larger pool people to level with – that was probably the thing I missed most, people (ideally who I know, but I guess that comes with time) to talk with.

Captain Noube will be back - provided I can remember what sliders I used...

My plan?  So far, to level an Engineering captain in a cruiser, with a view to being a damage-sponge at higher level.  I might roll an escort captain (for the pew pew) as well, depending on how long-winded the leveling process is, but it’d depend on my enthusiasm.  Plus there’s always the option of rolling a Klingon captain as well, but with no quests and only PvP it would really depend on how entertaining post-release PvP turns out.

Of course, hopefully my copy of Mass Effect 2 will be delivered soon as well, so STO may face some stiff competition for my time.  We’ll see (but I suspect ME2 will win, at least briefly).

One last query of my handful of readers – are any WoW bloggers giving STO a try, who would be interested in forming a fleet?  “Azeroth’s Pride” has a certain appealing ring to it…

/wave

Tuesday, 19 January 2010

A Break From WoW Means More STO

Post Soundtrack: “Star Trekkin’” by The Firm.

Gosh, it’s been a while since I posted…  I guess I should explain.  My enjoyment of WoW has been in sharp decline (again – sorry Blizzard, but Icecrown just hasn’t done it for me, and chain-running 5-mans was never an particularly appealing alternative), so in my attempts to cast around for a distraction I decided to invest some bandwidth in the Star Trek Online open beta.

No, she's not a dwarf.  There's just something appealing about tall, leggy green-skinned female aliens.

Meet my latest time-waster, Lt. Commander Nuobe, my Federation-side character in the Star Trek Online open beta.

I’ve leveling Nuobe to L15 and a Horde, I mean Klingon, captain to L13 so far, and I think (despite having run into some quite amusing bugs so far, most of which will hopefully be getting patched pretty soon) I’d likely get my money’s worth from picking it up when it launches.

Fun Bug #1: In space no-one can hear you scream while you wait for your ship to spawn after zoning out of a ground mission.  Probably because you're too busy holding your breath, I guess.

I’ve stopped raiding for the time being (I let the healing officer know of my decision – fortunately they have sufficient healers that they’ve been able to continue in IC without me), and basically just log on to do transmutes and make cloth while I take my break.  Needless to say, I suspect my WoW posts will be few and far between while said break transpires.

However I’ll probably post a little about my STO experiences, as it’s proving to be an entertaining little timewaster (and there’s room to get into the game mechanics a little bit, from what I’ve seen so far – the documentation is pretty awful from my experiences so far, hopefully something else that’ll be improving when the game goes live).  It’s certainly a change after so much time spent with WoW, but with my dissastisfaction with my dwarven horde it’s come at a good time to have a solid chance.

Bug Two: Shades of Inner Space when your tier-2 escort materialises for your ground mission instead of your captain.  Sadly you can't use your photon torpedoes on the enemy captains.

Between the PvE-focussed Federation missions, the PvP-focussed Klingon equivalent, and of course the possibility of PvP between the Feds and Klingons there appears to be enough content (and with enough variety) to keep me busy for a while, and it might even be fun.

I’ve also been spending a good few hours playing Defender Chronicles on my ipod touch, and it’s a blast – well worth giving it a try, if you’re a fan of RPGs or tower defense games.

I’ve not forgotten about WoW, however – I’m planning on doing an update to my Disc Priest PvP gear guide after the next arena season starts, and I’ll probably also update my disc priest levelling series once I…  well…  do some more levelling of her.

So be patient, stay tuned, and live long and prosper.

/vulcan salute

Wednesday, 6 January 2010

Of Rogues and Oculus

Post Soundtrack: “A Banana Split For My Baby” by Louis Prima

I’ve been working on OldDingle lately, with a view to getting him to 80 and doing a multitude of random heroics to buy Phingle a set of heirloom gear to speed up her leveling.  Sure, it’s not the most time-efficient way to do it, but it’s an interesting experience viewing the leveling grind from a non-dwarf perspective (and an effective distraction).

Of course, your mount loses 100% of it's value as soon as you take it off the lot...

OldDingle is currently sitting in Thrallmar, having logged off before the server reset with only a half-bar more XP needed to reach 60 and buy a flying mount (which won’t be the undead drake mount pictured).  His gear has been improved by the handful of quest reward greens he’s picked up so far, but it’s still a long way to go to 80 – flying training will help the process, though (although epic flying is still some way off).

With the reduction in expert training and regular flying mount cost that came with patch 3.2.2 (taking them down to 250g and 50g respectively), it was easy to pick up sufficient gold through the AH to cover this expense – OldDingle and Phingle are currently sitting on around 1k between them.  Speaking of Phingle, she’s sitting at level 24 in Tarren Mill, patiently waiting for her heirloom items while complaining about the decor of the inn.  (It’s a good thing she’s the patient type)

Alliance-side, Ringle has purchased her 2nd hippogryph (and is only three more days away from becoming an exalted champion of her fifth and final tournament faction) and Mingle is slowly working towards having enough rep to be able to buy the awesome pants pattern from Ashen Verdict (she has the primordial saronite to purchase it, and only needs 1650 more rep – she’ll also be able to upgrade to the revered rep ring at the same time).  Ringle also has some Ashen Vanguard rep under her belt, but as an alt has had less time in Icecrown than Mingle – she’s picked up the first rep ring, but the second is some time away.

Finally, with the number of random dungeons I’ve under my belt since the patch, it was with no small interest that I came across news that Oculus is to get a loot buff (in an attempt to reduce the number of players dropping group when they arrive).  The extra couple of badges will probably be handy, but the chance of getting the Reins of the Blue Drake is pure icing.  I just hope the chance of them dropping is higher than for the Reins of the Blue Proto-Drake which allegedly drops from Skadi in Utgard Pinnacle – I say allegedly because I’ve never seen it drop, in all the months I’ve run it on my various alts.

It’s actually interesting how much more often I’ve entered an old instance (it usually happens in Gundrak, HoS and Oculus) and one or two people drop group immediately – it’s usually the tank, and equal chance of one of the dps (if I’m on my healer) or the healer (if I’m on my rogue).  I doubt they’ll be adding additional rewards to the other dungeons – Oculus has been unpopular pretty much from launch (my issue with the place was that I never enjoyed the mounted combat), and I think its’ negative reputation has only worsened since then.  With the growing number of people bailing from instances (at least in my limited experience), getting players to stay is a battle I don’t envy Blizzard.

Troll Rogue T10: Proof Blizzard has a sense of humour.

For now, though, it’s time to flee for the safety of my bed before the sun rises – funny how time flies when you’re busy (or attempting to look like you are).

/wave

Friday, 1 January 2010

If This Is The Future, Where Is My Flying Car?

Post soundtrack: “Almost” by The Rongetz Foundation

I suspect a “Happy New Year” is in order, it being January 1st.  But this whole lack of a flying car thing really is bugging me – I wonder if my future is faulty?

Sadly it's not quite as cute now it's all grown up...  But it does give great mileage.

I’ve been making the most of the non-raiding holiday lull, and aside from doing the Tournament dailies on Ringle (to get enough champions marks to buy the other two hippogryph mounts – about 185 to go)…  And doing the random daily dungeon for frost emblems on Ringle and Mingle…  And more random dungeons to get Pringle geared up…  Oh, and playing the AH to get enough Primordial Saronite to purchase the pattern for the Sandals of Consecration and and make a pair for Mingle (which I did yesterday – yay!)..  And OldDingle has a shiny new Ravasaur.  (Grats Mr. Troll)

Um…  Ok, so I haven’t been quite as idle as I thought.  But aside from those, I’ve been kicking back a little and trying to enjoy what looks to be a pleasant summer down here in my little corner of the antipodes.

Now that Pringle is getting fairly well-geared (after gearing Ringle up to Icecrown level), I’m tempted to either bring prot warrior Dingle out of semi-retirement, or perhaps try either tanking or healing on nubpally Bingle (although a lot of research would be needed before I’d try any dungeons on Bingle – and her healing gear is pretty awful).  I could also try my hand at huntering on Kringle, but I’m kind of ambivalent about using him for anything more than farming old reagents and doing daily gem transmutes.

Admit it, Priest T5 is awesome.

Another possible goal (admittedly a long-term one, and purely cosmetic) would be to get Mingle her tier 5 set as around-town gear – while Mingle now has her first piece of T10 (the shoulders), I’m rather…  underwhelmed with their appearance, especially the colour of the entry-level set (seriously, green?).  I managed to finagle my way into a Lady Vashj kill last week, but had to pass on the helm token that dropped in favour of a lower-level character who was going to use it for leveling – it was a little disappointing, but at least it was going to be put to good use.

As an aside, I’m finding that while the LFD tool has been great for farming badges, it’s actually proving quite isolating.  I mean, it’s rare to have people saying more than “Hi” and “Thanks, bye” and the start and end of a run (something I’m prone to, to be honest, but then I’m usually not the most loquacious individual).  But on the plus side, it’s just so incredibly convenient

I wonder what the long-term effect of this change will be?  Will 5-mans become a lottery you do with strangers for badges for non-raiding characters and gearing up new alts, and raid content become the majority of content you do with people you know?  It’ll actually be interesting to see how Cataclysm goes, with the new 5-mans you’ll be able to access as you’re leveling.

For now, though, it’s time to make another coffee and get those dailies done on Ringle – hippogryphs don’t purchase themselves, after all.  Oh, and WoWModelViewer has been updated again (hence the image of a well-dressed Mingle above, now that the program is working with the new 3.3 data) – it might just be time to update my banner.

/wave

Monday, 21 December 2009

A Quick & Dirty 3.3 Guide For 5-Man Rogue Gear

Post soundtrack:  “Daughters” by John Mayer

I’ve been getting Ringle geared up with an eye to sneaking her into Icecrown to get rep for the leatherworking and blacksmithing patterns.  To do this, it’s been necessary to get her geared up from her sub-Naxx level of gear to something more contemporary.

Woof!

Cue the Looking For Dungeon tool, and a substantial number of pugs.  Oh, and 25 pugs later, cue the been-there-pugged-that pet pug.

What it comes down to is this: provided you can put out a modicum of dps you shouldn’t have any problems gearing up to have a fighting chance in 10-man Icecrown.  (I’m working on the assumption that the rogue being geared up is specced mutilate, mostly because that’s how I’m playing Ringle but also because it’s so much fun!)

Starting Out

All you need to start with is some cheap crafted and BoE gear, such as the list below.  NB: Crafted PvP gear is acceptable when starting out, but those pieces will be at the top of your to-be-replaced list.

Head: Ryft’s Deathgaze or Eviscerator’s Facemask
Neck: Emerald Choker
Shoulders: Eviscerator’s Shoulderpads (or Trollwoven Spaulders)
Back: Ice Striker’s Cloak
Chest: Dark Arctic Chestpiece
Wrist: Eviscerator’s Bindings
Gloves: Seafoam Gauntlets
Belt: Eviscerator’s Waistguard
Legs: Leggings of Visceral Strikes
Boots: Jormscale Footpads
Rings:  Shadowmight Ring and Ring of Scarlet Shadows
Trinkets: Darkmoon Card: Death and Darkmoon Card: Berserker!
Mainhand: Titansteel Shanker or Namlak’s Supermumerary Sticker
Offhand: Librarian’s Paper Cutter
Ranged: Tracker’s Balanced Knives

As an aid, here’s links to WowHead lists of BoE items for each slot – they can come in handy when doing your initial gear-up:

Head Belt
Neck Legs
Shoulder Feet
Back Rings
Chest Trinkets
Wrist Daggers
Gloves Ranged

Now it’s time to enchant and gem.  You can make do with cheaper enchants, but don’t make the others in your pug carry you by not having any enchants or useless gem choices.

Head: Arcanum of Torment
Shoulders: Lesser or Greater Inscription of the Axe
Chest: Super Stats or Powerful Stats
Wrist: Striking or Greater Assault
Gloves: Greater Assault or Crusher
Belt: Eternal Belt Buckle
Legs:  Nerubian Leg Armor or Icescale Leg Armor
Boots: Assault or Greater Assault or Icewalker
Weapons: Greater Potency or Superior Potency
Gems:  Delicate or Bright Bloodstone/Scarlet Ruby/Cardinal Ruby

Trial of the Champion Gear

Now, once you’ve put together your gear and started running pugs, it’s time to start looking at specific dungeons to run for gear that you can’t easily (or at all) buy with badges.  Basically this means Trial of the Champion (as your gear isn’t good enough for the Icecrown 5-mans at this stage).

Head: Mask of Distant Memory (Black Knight, heroic)
Neck: Ancient Pendant of Arathor (Eadric/Paletress, heroic)
Shoulders: Shoulderpads of the Infamous Knave (Black Knight, normal)
Wrist: Armbands of the Wary Lookout (Eadric/Paletress, heroic)
Gloves: Gloves of the Argent Fanatic (Eadric/Paletress, normal)
Belt: Belt of Fierce Competition (Grand Champions, normal)
Legs: Leggings of Brazen Trespass (Eadric, normal)
Boots: Treads of Dismal Fortune (Grand Champions, heroic)
Ring: Uruka’s Band of Zeal (Black Knight, normal)
Weapon: Black Knight’s Rondel (Black Knight, heroic)

Sadly, you can only run the heroic version once per day – the head and dagger make it well worth repeating this instance as often as you can, which is pretty easy with LFD.

Badge Gear.

Still, there are a good number of different dungeons available, and you’ll be pulling in probably 5-6 emblems per heroic.  Let’s see what you can buy with them.  With the changes to emblems since Wrath launched, it’s actually worth comparing items available for each slot, and deciding for yourself whether it’s worth buying the cheap item first, or doing 2-3 more dungeons and buying the more expensive equivalent.

Head:
Conqueror’s Terrorblade Helmet T8.5 (58 conquest, ilvl226)
* VanCleef’s Helmet of Conquest T9.0 (50 triumph ilvl232)
Hood of Lethal Intent (75 triumph ilvl245)

Neck:
Pendant of the Outcast Hero (25 heroic ilvl200)
* Broach of the Wailing Night (19 conquest ilvl226)

Shoulder:
Valorous Bonescythe Pauldrons T7.5 (60 valor ilvl213)
VanCleef’s Pauldrons of Conquest T9.0 (30 triumph ilvl232)
* Duskstalker Shoulderpads (45 triumph ilvl245)

Back:
Hammerhead Sharkskin Cloak (25 valor ilvl213)

Chest:
Heroes’ Bonescythe Breastplate T7.0 (80 heroic ilvl200)
Conqueror’s Terrorblade Breastplate T8.5 (58 conquest ilvl226)
* VanCleef’s Breastplate of Conquest T9.0 (50 triumph ilvl232)

Wrist:
Wristwraps of the Cutthroat (60 valor ilvl213)

Glove:
Heroes’ Bonescythe Gauntlets T7.0 (60 heroic ilvl200)
Gloves of the Blind Stalker (28 conquest ilvl226)
* VanCleef’s Gauntlets of Conquest (30 triumph ilvl232)

Belt:
Jorach’s Crocolisk Skin Belt (40 heroic ilvl200)
* Belt of the Twilight Assassin (28 conquest ilvl226)

Leg:
Valorous Bonescythe Legplates T7.5 (75 valor ilvl213)
Leggings of Wavering Shadow (39 conquest ilvl226)
* VanCleef’s Legplates of Conquest (50 triumph ilvl232)

Boot:
Boots of Captain Ellis (40 valor ilvl213)

Ring:
Ring of Invincibility (25 valor ilvl213)
* Dexterous Brightstone Ring (35 triumph ilvl245)

Trinket:
Mirror of Truth (40 heroic ilvl200)
* Mark of Supremacy (50 triumph ilvl245)

Dagger:
Rolfsen’s Ripper (50 heroic ilvl200)

Throwing Weapon:
Lillehoff’s Winged Blades (15 heroic ilvl200)
* Crimson Star (25 triumph ilvl245)

As you can see, the cost of items has (on the whole) come down.  I’ve marked with an asterisk the best-value item for each slot – where there’s only one item which has been crossed out, the item isn’t worth the emblem cost and you are better off waiting for an instance drop from ToC or one of the Icecrown 5-mans.

Ding!

I’d recommend working towards the T9 items first, as they’re probably the best value for your emblems when you start out.  After that it’s a case of replacing your remaining items on an item-by-item basis.  Oh, and enjoy the rep that’s pouring in.

Icecrown 5-mans

Once you’ve a couple of pieces of T9 (and picked up assorted other pieces from other heroics – ideally full epics by this stage) you should finally be eligible for the Forge of Souls (FoS), the first of the Icecrown 5-mans.  Once you’ve completed this you can then attempt the Pit of Saron (PoS), and once PoS is completed you can finally attempt the remaining 5-man, the Halls of Reflection (HoR).  You’re better off starting with the normal instance, both because it’s not quite as difficult and also because the items are very nice upgrades on their own (especially the daggers).

Normal rewards:
Shoulders: Bewildering Shoulderpads (FoS)
Back: Accursed Crawling Cape (FoS)
Chest: Blackened Geist Ribs (HoR)
Gloves: Carpal Tunnelers (HoR)
Belt: Flayer’s Black Belt (PoS)
Legs: Shaggy Wyrmleather Leggings (PoS)
Ring: Ring of Carnelian and Bone (PoS)
MH Dagger: Heartshiver (FoS)
OH Dagger: Krick’s Beetle Stabber (PoS)

Once you’ve some upgrades under your belt (ideally at least one, maybe both daggers), it’s a good time to step up to the heroic version.

Heroic rewards:
Head: Frayed Scoundrel’s Cap (FoS)
Neck: Barbed Ymirheim Choker (PoS)
Shoulders: Spaulders of Black Betrayal (HoR)
Chest: Choking Hauberk (HoR)
Wrist: Chewed Leather Wristguards (PoS)
Legs: Fleshwerk Leggings (PoS)
Feet: Blighted Leather Footpads (HoR)
Ring: Band of Stained Souls (PoS)
Trinket: Needle-Encrusted Scorpion (FoS)
MH Dagger: Blood Weeper (FoS)
OH Dagger: Unsharpened Ice Razor (all IC heroics)
Thrown: Papa’s Brand New Knife (FoS)

As you can see, between the three instances, normal and heroic, you can gear out a new character pretty comprehensively.

Anyway, following this path (roughly – my starting gear was a little better than the selection I listed, thanks to some gold spent on crafted and BoE epics, so I didn’t have to farm normal ToC) Ringle is now sufficiently well-geared that she’s good to enter Icecrown 10-mans – to put it in perspective, she has a gear score of 4776 without any raid-instance gear.

So *this* is what a well-geared dwarf rogue looks like.

Yay for the brave new world of gearing up alts!

/wave

[edit: added Unsharpened Ice Razor and link to heroic IC drops, and a soundtrack link – nothing like forgetting things when you post at 4am]

Wednesday, 16 December 2009

Leveling Disc – Once More, From The Top

Post soundtrack:  “Come to me” by Koop.

Guess who’s leveling a new disc priest?  No, I’m not leaving my dwarves high and dry – this is mostly a preparation-for-cataclysm-and-thought-experiment kind of thing.

ding19_sm

Meet blood elf Phinglezouse, priest soon-to-be-extraordinaire.  Or semiordinaire, maybe.  Almostordinaire?  Yes, it’s going to be disc all the way (mostly because I just like the playstyle*, but with an added touch of “You’d have to be utterly insane to level another priest to 80”).  Helped along with some bits and pieces from the AH, of course, because I’m lazy like that and have a higher-level alt to help bankroll it.

Phingle is currently sitting at level 19, with Herbalism and Inscription learnt.  Her sugar-daddy is OldDingle, who’s now level 54 (with Enchanting and Skinning).  Total bankroll between the two of them, around 340g when the server went down earlier this evening.

Talents at this stage are pretty minimal – there’s only 10 points to allocate at level 19, and nothing fancy for a few levels yet.  My picks so far:

Level Talents
10 Spirit Tap (1/3)
11 Spirit Tap (2/3)
12 Spirit Tap (3/3)
13 Twin Disciplines (1/5)
14 Twin Disciplines (2/5)
15 Twin Disciplines (3/5)
16 Twin Disciplines (4/5)
17 Twin Disciplines (5/5)
18 Improved Power Word: Fortitude (1/2)
19 Improved Power Word: Fortitude (2/2)

Her dps rotation right now is pretty much what you’d expect from your average low-level priest:

  1. PW:S on herself
  2. Smite to pull her target.
  3. SW:P on it while it’s running toward her.
  4. Mind Blast.
  5. Then she just wands it to death.  (Don’t underestimate wands; they’re mana-free dps, and they make for a great way to start regenerating mana before you engage your next target)
  6. Profit!

Old internet memes aside, it’s a pretty straight-forward routine – single-target pulls, and if an additional target blunders in, she uses Psychic Scream where possible, puts SWP on the new target, and finishes off the original target.  Self-buffs at this stage are PW:Fortitude and Inner Fire, along with the inscription-made Intellect scrolls.

Time for another quick list, this time tips for new characters

  • It can be worth taking your new characters to the blood elf or draenei starting zones when they’re just getting started, as they zones make for a much less irritating leveling experience than the vanilla starting zones.  (And the gear from Tranquillien rep is a nice bonus on horde side)
  • Casters should always buy the best water you can get for your level.  (It helps to actually buy a stack or two when you’re still the level before you can use them, so you don’t forget – and you invariably will).
  • If you’re leveling a priest, it’s a lot easier if they have the best wand you can get for their level.  (I might do a quick post on what/where, if I don’t forget or get sidetracked again)
  • Bags!  Four netherweave bags for a new toon are the gift that keeps on giving.

That’s probably going to be it for this post – I’ll probably do another one when Phingle has something interesting to talk about (the 20-29 stretch would likely do).

/wave

* – Disclaimer:  My playstyle (and leveling style) aren’t designed for efficiency, or speed, or ease of leveling – indeed, if you want to level a priest fast, shadow is likely your best option (I’ve been told my bloody-mindedness is part of my charm).  So I’m sharing on the off chance someone discerning out there might find something in this to be useful, not because I think it’s fast or easy (or even fun, sometimes).  Offer void where prohibited by law, and probably causes cancer in rats.

Sunday, 13 December 2009

It’s The Little Things That Make It So Enjoyable

Today’s post soundtrack: “One Life” by Lisa Ekdahl.

Lately I’ve particularly been enjoying two little additions to the game, one of which is new with the patch and another which was introduced with 3.2, but is new to me.

Guard your ankles with your life!

First of all, meet my baby Venomhide Ravasaur.  I’m only a few days into this chain, which begins with a series of quests in Un’goro Crater where you acquire an egg.  Eventually you’re given the young ravasaur which has hatched from the egg, and then have to complete twenty daily quests given by the ravasaur as it grows and matures.  The end result, the Venomhide Ravasaur, is the horde equivalent to the Winterspring Frostsaber.

I’ve really been enjoying logging onto OldDingle each day for this, despite the fact that it’s essentially a tamagochi (without the cleaning).  Riding across Tanaris or Un’goro on one of my mounts with the itty-bitty little ravasaur following behind me has surprised me with the feeling it creates, of being responsible for raising this growing creature.

Awwww, so cute...

WoW is usually a very static world, yet this provides a surprisingly substantial experience of something within the world changing (and growing) due to your actions.  Think of it as emotional phasing, done right.  (I just wish there was something equivalent for Alliance)

The other little change that I’m quite taken with is the new collection of animations that were added for Hippogryphs with 3.3.  MMO Champion released a video of the new walking and running animations that were found when the PTR went live, but I’ve also been charmed with the new idling animations.

Looking good!

And yes, the image above is traderogue Ringle (in her around-town T6 gear), who I’ve been running heroics on in preparation for getting her into Icecrown at some stage for the crafting recipes (if I can swing it somehow).

I’d still be running them, but the server has been experiencing lag issues of such severity that…  Well, you can thank the lag for this post.

/wave