Saturday 23 April 2022

A PC Gamer and a Switch Walk Into A Bar

How often have you had the chance to pick up a device which is completely new to you? I think the most memorable example of that was when I bought my first Android cell phone. This was in the early 20-teens and it was an early Huawei device, the Ascend G300. It was a budget phone, which meant almost no memory and minimal storage capacity.

It was also such a new user experience for me that it took me almost a week to work out how to answer when somebody called me. And while there were some useful applications, I didn’t think that it was going to be a gaming device for me on the strength of that initial experience. It also didn’t help that the device really was underpowered as only a budget Android device of that era could be, with not enough RAM and not enough onboard storage to really do much with it.

Roll on to the heights of 2019, where my stepdaughter was given a Switch Lite for Christmas by a well-meaning relative. Sadly, it was given without any games, and a sad time was had by her (although we picked up a couple of titles she wanted as soon as we could). It’s now 2022 and I just discovered the dust-covered device sitting in a cupboard with a flat battery. And I wondered, what is it like to use and actually play games on?

My History

I’ve been a gamer, well, almost since the beginning of home computers. From my first experiences with a localised console called the Fountain Force 2 around 1980, I’ve followed with great interest the progression from 8-bit to 16-bit to now 64-bit home computers of varying levels of complexity, and alongside them the gaming experiences that they gave life to.

Aside from my time with desktop computers of various lineages, there were a few detours to enjoy the Sega Master System, then the Sega Megadrive/Genesis, the Nintendo 64, and finally the original PlayStation, but I’ve always kept coming back to “real” computers. And alongside those, handhelds have been a very Nintendo thing for me, held back by a failure to invest in rechargeable AA batteries. From the original Gameboy, a Gameboy Advance, a DS, and finally a DS Lite – and an Atari Lynx in there somewhere – these kept me company before I deciding mobile gaming also became a phone thing.

Perhaps unsurprisingly, I was also a latecomer to touchscreen cell phones with my first being a woefully underpowered and under-specced Huawei Ascend G300. I was able to move up to an iPhone 6 Plus a little later, fortunately, which held my interest until I grew tired of the walled garden of accessories for Apple devices and graduated to a Samsung Galaxy S4. And yes, I did need to rebuy all my games. I’ve been a gamer on Android ever since, and my current daily driver is a Xiaomi 10T Pro that’s feeling its age, along with a Samsung Tab A7 for ebooks and a handful of games.

But my gaming home has always been various flavours of PC, dating back to a 386 in the very deep dark distant past – I’ve actually upgraded my computer from that lowly 386, piece by piece. 386, then 486, then into a new case with an ATX power supply as a k

Right now, my workhorse is incarnated as an aging AMD system in desperate need of an upgrade (along with a bigger hard drive or two). It’s still plenty for Skyrim which, like many people, I’m tempted to reinstall, but it’s not quite there for modern titles like Horizon Zero Dawn. I’m fortunate that my gaming budget is more Vampire Survivors than Cyberpunk 2077, so this isn’t necessarily an issue.

The Switch’s History

Now, I’m sure everybody at least knows what a Switch is, Nintendo’s follow-up from both the 3DS and the unfortunately-named Wii U. It launched to quiet interest, and proceeded to conquer the world as the handhold that both Xbox owners and PlayStation owners could play without surrendering their sense of superiority.

In my stepdaughter’s case, it was a device she wanted in order to be able to play Minecraft with her friends without being tied to a laptop, but with actual controls (unlike almost all tablet gaming). Of course, time passes, and the cool place to virtually meet with your friends changes. The Switch moved from desktop to shelf to cupboard, and I stumbled across it while looking for something else which is honestly still lost.

First Steps
The first thing to do was, of course, to dig out the charger as the batteries were thoroughly dead. After that was the import thing: creating a new user on the Switch itself, and hooking that up with an account.

Of course, I also need to get used to the buttons being backward. XY/AB on my Xbox controllers becomes YX/BA on the Switch. My muscle memory isn’t impressed. It might not have caught me up so much, but they still make A the primary action button, and you use B to cancel.

But back to the set-up.

With a new user comes the ability to link it to a Nintendo account. I’m fortunate that I have one lying around from my brief time in Animal Crossing and a much longer time playing Dragalia Lost on my phone. Of course, this runs into another hurdle – long passwords and touchscreens don’t mix well, especially if you can’t see what you’ve typed because there doesn’t appear to be an option to reveal the password you’re typing.

This turns into an extended endeavour where I need to find the right login for the desktop Nintendo site to find the login there, discovering that it won’t work with my email address but will work if I create a username to login with, and re-type my very secure password many, many times.

Once I was logged in, I opened the home screen and clicked on the eShop button. And was told I needed to update the system. Click on System Settings, then System, and then install the update.

<hold music plays briefly>

Back to the eShop. “Enter the password for your Nintendo Account.” Two failed attempts later, I’m in!

And now begins the quest to find games to try.

Nintendo has never been known for great online functionality, and after a quick look through their online store, I’d say they’re not a great deal at better with storefronts. The section of their site is a single page that loads in new pages of products as you scroll slowly down, and there’s no ability to sort the page – that would honestly be useful while looking for something cheap to try. The Current Offers page says there are 1110 items to choose from, but I don’t like my chances of finding something genuinely good very quickly.

It turns out the Search option is what I need: while there are only three narrow ranges of available prices by which you can search if that’s what you’re looking for, and you can change the sort order to sort by price (low to high), which came to my rescue. Add in filtering by Genre, and it’s relatively golden.

Free Games

By the way, these are just random quick thoughts, not reviews. I don’t currently have a debit or credit card so I can’t buy anything through the eShop (and yes, when they say “PayPal” they really mean “a credit card connected to your PayPal account”), and for an experiment like this, I don’t have the disposable income to throw away on games that I may not enjoy. This isn’t Steam, where you can throw back the dead fish and get a refund; I’m a blogger on a tight budget, not a professional writer with an expense account. So yes, I recognise that I’m not going to be experiencing a Super Mario or Breath of the Wild experience, but honestly, that’s not what I’m curious about.

In the end, I decided to take the easy way out and download a couple of free Pokémon titles, Pokémon Quest and Pokémon Café Remix. I’ve played them both on my phone – I’ve completed Quest there – so they’re relatively known quantities.

I’m also going to add cubic MMO Trove, which I’ve played to excess on PC. And last of the freebies will be Elder Scrolls: Blades, which I’ve also put a few hours into on my phone. But for now, intermission time while things download, I make a hot drink and plug the Switch back in to charge.

It turns out both of the Pokémon games are really just touch-screen! They’re free so I shouldn’t feel cheated, but … it’s just like playing on a much heavier and more cumbersome phone than the one I played them both on originally. Maybe these weren’t the best ones to showcase what the Switch can do.

Quick thoughts on both Pokémon games: really, they’re the same as they are on my phone. Both are touch-controlled, and I’m not sure there’s much more to be gained from playing them here. (It’s a pity that Genshin Impact is still “in development,” as it would be interesting to it on a portable device with physical controls – when it was installed on my phone, it was just for daily logins because I hate virtual D-pads, and my actual play sessions took place on the PC)

Now, Trove is an interesting experience with controls. There’s only one drawback with it, and that’s something I’m going to refer back to later in more overarching terms. But it’s not designed for play on a small screen, and that hurts the game as there’s a lot of useful text which is quite difficult to read, and as such, there’s a lot that you may miss in terms of tips about what controls do. It’s also kind of challenging to line up the mining laser unless blocks are right up close. But I think a lot of this is just me. But it’s time to play some games with bigger budgets.

Last up is Elder Scrolls: Blades. Again, this was one that I played first on my phone. But in this instance, I grew tired of the slow drip-feed of chest rewards (and therefore slowing collection of building and tradeskill items, and in turn progression) while they were fine-tuning their monetisation, and the slow everything else. But it turns out that this one is unexpectedly kinda fun, even with the combat going from “touch the left and right sides of the screen to fight” to “press the left and right triggers to fight”.

The forced countdown timers for opening chests appear to have gone – it used to take varying numbers of hours for chests to open, with more valuable chests taking much, much longer. The downside to it is that progression is still slow, inventory management is a slog, and the UI is built around the notion of needing to physically move to the different vendors and crafters in your town. To sum up my experience: outside of the main gameplay loop, playing the game is like wading through molasses – just not as much fun.

I had a very, very short go on Asphalt 9: Legends, another free title, but it was very clear very quickly that I no longer have the reflexes for this.

Getting Fancy

These two are the games that my stepdaughter owns on cartridge, so there are slim pickings to choose from. (Technically three games as there was also a Harvest Moon title, but I know from experience that that kind of build-a-farm-and-relationships title is not my cup of fun)

Animal Crossing: New Horizons is a game I’ve seen pretty much everywhere ever since it launched – even now I’ll see people showing off downright majestic towns that they’ve built. I’m not one of those people. In Fallout 4 the things I built were really big hovels, but I was at least curious.

And yet, I bounced hard off this one. I’m usually playing late, late, late at night, and there didn’t seem to be any NPCs in the game who were awake and out in the world to interact with? I want to start playing and everyone in the game is asleep, and on top of that, I just can’t see where the fun – for me – is in collecting things to build things I don’t want for NPCs I don’t know well enough to like with the hook being I need to pay off a debt to a critter I don’t know.

I’d rather go back to Fallout 4, where the rest of the gameplay loops are interesting enough for me to find a gameplay reason to accidentally sink hours into building ugly settlements.

Last of the bunch is Ni No Kune: Wrath of the White Witch. I haven’t played a lot of JRPGs in the last few years; mostly because I just haven’t had the time thanks to some big lifestyle changes (and having a 3-year-old changes your priorities). But back in the day? A JRPG was a fun time.

Aaand … not a fun time. That was an adorable story that pushed all my wrong buttons with its design. Let me count the ways.

  • Unskippable cutscenes
  • Long unskippable cutscenes
  • Unlikeable main character
  • Unironic use of “Golly!”

I’m not saying it’s a bad game – the overworld map is quite impressive, for one thing. It’s just the epitome of “not for me,” which is kind of a pity.

But putting all those experiences together brought to the fore what has been my biggest issue with the device.

Don’t Get Old – It’s Something Something Blurry

As you get older, many people – especially myself – find their vision gets worse. Especially once you hit 40 as our eyes join in the fun while the rest of your body is cheerfully continuing to deteriorate. Specifically in my case, something called Presbyopia, or  gradual loss of your eyes' ability to focus on nearby objects.

To sum up, when not wearing my glasses I have trouble focusing on things beyond around 8-10 inches from my eyes - 20-25cm for readers in civilised countries. Now, the problem for me is I’m wearing glasses that are no longer the right prescription for me, so things that are between 10-24 inches (25-60cm) or on the far side of arm’s length are blurry with glasses on.

It turns out the optimal distance for me to hold the Switch is at head height and around 8” from my face, and that’s not a comfortable position for any kind of extended play – maybe if I was sitting in the floor, in front of a short table that I could rest my elbows on?

And no, I didn’t hook the Switch up to a tv. For one thing, I couldn’t find a cable for that. But aside from the purely prosaic, if I wanted a big-screen experience I already have a PC for that – although I’m not sitting in an especially comfy chair.

Final Thoughts

So, that’s how it all went down. Having no interesting games in my budget may have skewed things a little, but really the inaccessibility of gaming on a small screen when your eyes are munted – yes, that’s a real Kiwi word – is pretty much a fun-killer for me.

Admittedly if you could give me a 10-inch or 12-inch switch, I think it might be a much different story – maybe hooking up one of those portable 13” monitors that get advertised for hooking up to a laptop? I don’t think it’s an especially price-effective solution, but it’s a fun idea.

Really though I can’t see the Switch (pun intended) ever replacing my tablet for AFK gaming, although the actual library of games on my Samsung is completely different to what I play on the PC due to the difference between keyboard and mouse vs a touch-screen. There’s also the issue that comes up with almost every Nintendo console at least where you’re leaving your existing game library behind, unless you want to be running two (or more) systems.

I understand that backwards compatibility has made that less of an issue with Xbox and PlayStation, although it’s not entirely a non-issue as yet, but Nintendo’s efforts are much less impressive (and still requires you to re-buy emulated and ported titles from their older platforms if they’re available).

The Steam Deck is an interesting looking alternative – I’d love to see a third-party 12-inch version of that hit the market in the future, which I understand is a possibility due to the far more open nature of the hardware and software, but I think for now my bad eyes and the rest of my creaky self will be perched in front of my PC when I want something fun (and complex) to play.

For now, pew-pew.

Friday 15 April 2022

Revisiting old blogs, and putting keys to pixels.

 2016. Well, really 2014. It's been a while.

Between then and now have been health scares (unrelated to pandemics), new relationships, across-the-world-moves, marriage, children, employment, health scares (related to pandemics), overwork and burnout, unemployment, and I still haven't tried balut.

A heavily pixellated photo of balut.

For western readers, don't Google it. I'm not kidding.

As part of my pivot away from recent technical support mismanagement, I'm getting back into my blogging and/or writing and/or textual creativity. (I'll leave the poetry to talents like Internet of Words though, who I suspect won't be aware that she's responsible for me getting off my virtual, uh, couch)

I'm still gaming, but I'm more limited to SP-MMORPGs. Which is to say, the game is an MMO, but I'm just single-playering it up because honestly I don't have the spoons (or the time) to build up the new circles of friends/acquaintances required to get the most out them.

The most timely I've been lately was getting dressed up as a fancy penguin in Lost Ark while I completed what I think was the first story ark, I mean arc. Honestly it was an extremely well-polished title, but it was running up against the limits of my dexterity with the multiple weapon sets for the sharpshooter that I was playing.

A screenshot of a cutscene from Lost Ark of a crowd gathered around an NPC denouncing another NPC while the player character is dressed in a penguin costume.

Now, as an aging gamer I've discovered that having controls so complex is something that I find extremely challenging - it's like trying to learn to type on a chording keyboard, but the bus you're riding will explode if you go under 150 words per minute. And the keyboard is on fire.

Photograph of a chorded one-handed keyboard called the FrogPad

I've run into this with some console ports in the past where to perform certain actions you needed to press the D-pad in a certain direction while simultaneously pressing one of the face buttons. There might have also have been a title I tried where you also needed to press one of the triggers - a three-button action - but I'd rather think that might have been something from a bad dream.

This is the kind of situation that isn't helped by having a full keyboard full of, er, keys that you need to keep track of. It's fine for a space simulator like Elite where you have the time to look down at the keyboard to find the control that arglebusters the flimflamometer*, but for an action title that requires constant attention while a boss character whales away at you it's not healthy to take your eyes away from the action.

A photo of a Commodore 64 home computer with a physical keyboard overlay fitted around the keyboard showing the controls for the flight simulator Stealth Fighter.


I'm not sure if the complexity required to access all the verbs of a modern game is something that we'll one day be able to overcome, but I sometimes wonder if they've become an expected part of the gaming experience - another barrier for the self-proclaimed gatekeepers to point to with gleeful cries of "Git gud!"

I'd also be interesting in knowing how accessible this type of design is for those using accessibility tools or custom controllers - I can imagine there being as much variance in dexterity across the spectrum of disabilities as there is for gamers using vanilla layouts. That might be an interesting rabbit hole to venture down sometime.

Right now my primary exploring the shiny semi-cubular worlds of Lego Star Wars: The Skywalker Saga, which is a remarkable evolution from the adorable-yet-mumbly first title in the series. I've finished the first four episodes, and I'm looking forward to the rest. (My plan is to unlock freeplay for all of them, and then see how they play as open-world)


Cancellable hot take: the original game wasn't that bad, despite being based on the prequel trilogies. More cancellably: the first prequel was the movie I enjoyed the most of the three.

As far as other games go, I've been performing Wizard Chores (the minimum of daily check-ins) in aging MMO Rift for a couple of months now, mostly collecting daily unlocks and completing pet missions for artifacts which get almost immediately resold on the auction house.

I managed to get one character to 65 before running out of steam, and lacking the motivation to play on in the face of a massive increase in required XP. (The level cap is 70 right now, and will likely remain there until the game gets closed given the attention being given to it by their publisher, Gamigo)

Then I picked up a character of the opposite faction and got her to 60 before, again, running out of steam. Really, steam is in short supply. But some of the mount designs are fun, and they've been in themselves worth doing a daily login to collect a random free one each month. (I've also been subbed in the game for a few months for the bonuses, which make leveling a lot easier, but I think I'll be letting that lapse while I explore other games)

A screenshot from the MMORPG Rift, showing a player character riding a mechanical spider mount.

I think that's where I stand in regards to my gaming of late. I've only a handful of four games currently installed on my phone, and they're all old and either premium titles without ads or I've paid to remove the ads - the limits in F2P titles leave me respecting those games about as much as they respect me as a receptacle where they can obtain free monies. I'm tempted to pick up some more games (to play on my 10" tablet - yay for aging vision issues), but there's really a limited number of interesting premium or pay-to-remove-ads/pay-to-unlock titles that are genuinely interesting to me. (Honestly I'm more likely to open an emulator, and take a hit of nostalgia)

But all in all I'm planning on making posts here a habit - possibly random ramblings like this, possibly reviews of indie titles that catch my eye, or at least thoughts about whatever I'm playing at the time. And maybe even something focused and long-form, should I find my muse. (And feel free to hit me up on Twitter where I frequently should know better)

Catch you** in a bit, maybe with some more thoughts about Lego Star Wars once I've made some more progress there!

* Not technical terms
** The Internet