Showing posts with label gear. Show all posts
Showing posts with label gear. Show all posts

Friday, 8 October 2010

WoW: D1 Mission Accomplished

Post soundtrack: “Uam Uam” by Povo

After much trials, tribulations, and many many runs of UBRS, I’ve not only completed Dingle’s D1 set, I’ve also completed the quest chains to upgrade it all to D2.

Mission Accomplished!

For the D2 set, WoW Insider helped out again with its mini-guide for the upgrade quest chains.  But there’s several bits and pieces that they didn’t elaborate upon, which took a bit of doing on top of the ridiculous amount of travelling required for the D2 quests.

The first noticeable hurdle was Anthion’s Strange Request, the third quest in the chain to upgrade your leg, feet and shoulder pieces.  This quest has you provide three Dark Iron Bars, 20 Enchanted Leather, three Mooncloth and four Cured Rugged Hides.  The mooncloth was easy to find on the AH, but I had to make the Enchanted Leather and Cured Rugged Hides on my enchanter and leatherworker.  The Dark Iron Bars are a little trickier, as you need to complete The Spectral Chalice in BRD before your miner is able to smelt them from ore.  It was an easy solo for my level 80, and it took longer to procure the 10 truesilver bars than anything else.

Anthion’s Old Friend was the next hiccup, requiring the Crescent Key to get into the Dire Maul library.  Fortunately this is just a minor speed bump, requiring a partial run through Dire Maul East to kill Pussilin for it.

The Three Kings of Flame is another speed bump, with Duke of Cynders being noticeably subject to the RNG.  I stocked up with several sets of the Twilight Cultist gear (and a couple of Abyssal Signets) from the AH to use in the numerous attempts at summoning which you may (or may not) need to get him to appear – he’s a 1-in-4 chance from a Wind Stone, so good luck!

The last hold-up was getting a Flask of Supreme Power to turn-in for Final Preparations. As a vanilla flask, it wasn’t listed on the AH all that frequently, and I ended up taking one of my alchemists into Scholomance to farm Ras Frostwhisper for the recipe.

In the end, the longest hold-up to completing my D2 was actually getting the last item of my D1, the Breastplate of Valor, to drop.  It was only on Dingle’s 19th run that Drakkisath finally relinquished it.  And then it was back to Ironforge to turn in the final quest, and receive the last two pieces of her D2.

Accessorising is still a work in progress, but for now I’m using Dal’Rend’s Sacred Charge and the Draconian Deflector, along with the Knight’s Colors tabard.  The weapon isn’t perfect, but it looks more substantial than the usual one-handed weapons, and the colours of the shield are close enough.

Next?  Well, that’s a good question.  Which is to say, I have no idea just yet.  But with luck 4.0.1 is under a week away, and that’ll mean new toys (or at least, new abilities) to play with.

Riding with style.

For now, I guess I’ll go on a road-tour of capitals or something suitably exhibitionist.

/wave

Friday, 1 October 2010

WoW: More D1 Farming

Post soundtrack: “I Know You’re Out There Somewhere” by The Moody Blues

Now I’m busy farming for Dingle’s pieces of D1 (as opposed to planning for it), I’ve come across some useful tips (and things that would have saved me some time, had I thought of them earlier).

Warrior Dungeon One Set

First, of course, is WoW Insider, who’ve put together a list of all the Dungeon One pieces for all 9 classes who have a set.  Have a look here.

Scholomance:

Guess who forgot that the place needs a key? You’ll want to make sure you’ve unlocked the quest chain by doing Clear the Way and All Along the Watchtowers, at which stage you can pick up Scholomance (and get ready to go to Gadgetzan and Un’goro Crater).

Kirtonos engaged!

Kirtonos the Herald?  Well, turns out he needs an item to be summoned, Blood of Innocents.  Quest time again!  You’ll want to talk to Eva Sarkhoff, who stands just outside Scholomance.  After several pages of dialogue, you’re offered the first quest in her chain, Doctor Theolen Krostinov, the Butcher.

In the followup quest, Krastinov’s Bag of Horrors, you’ll be called upon to kill Janice Barov, who’s tricky to find (especially if you don’t know your way around the place, as was the case for me).  Once you’ve completed and turned in this quest you’re given your first Blood, and future kills of the Blood Steward of Kirtonos (an NPC in the library), Doctor Krastinov and Jandice usually drop additional bloods.

Malicia's Room

To summon Darkmaster Gandling, who drops the Helm, you need to kill the six mini-bosses around his study, along with all the mobs in Instructor Malicia’s room.  This can be tricky for a strictly physical damage class like a warrior, as the Scholomance Occultists have a nasty habit of turning into ghosts who are immune to physical damage when their health reaches around 40%.  This is a good time to be an engineer for the Hand-Mounted Pyro Rocket (Stratholme Holy Water is a useful alternative for a non-engineer).  The best way I found was to use devastate until the occultist reached around 60% health, then Shield Slam (or Revenge, although that can cause problems if you’re specced into Improved Revenge as the damage to a second occultist can cause it to transform) to kill it before it could transform.

Blackrock Spire:

Big, Innit?

Lost much? (Well, yes actually.)  I was surprised to realise that the dungeons referred to as Lower Blackrock Spire and Upper Blackrock Spire (LBRS and UBRS respectively) are actually two areas of the same instance.  While you’ll likely to learn your way around after some time, expect to get lost a lot.  The Atlas addon is highly recommended in here (and looking for walkthrough videos on youtube is probably a good idea as well).

For warriors I’d recommend working through UBRS first (as two bosses drop D1 pieces) and then clearing out LBRS for the small chance that your Bracers drop (and bear in mind when they say those are a rare drop, they’re not kidding). 

I’ve managed to accumulate seven pieces now, with only the Breastplate eluding me (and let me say now, I really dislike Drakkisath’s conflagration attack).  Time to take a break and upgrade the pieces I have into their D2 equivalents.  Queue “Farming D2” post!

Which leads to the eternal question: how best to accessorise?

/wave

Sunday, 26 September 2010

WoW: Boredom And Dungeon 1 Sets

Post soundtrack: “Maniac” by Michael Sembello

In my quest to make my characters look like my characters (as opposed to your average I-pug-for-badges tier-wearer), I discovered a new self-evident truth: when you’re feeling bored and are looking for something to farm, there’s always your class’s Dungeon 1 set.  (Ok, in this instance ‘your class’ doesn’t include death knights as they don’t have any item sets in vanilla or TBC content, but who plays a DK anyway?)

Look out Stratholme, here she comes!

Now that I’ve a comfortable quantity of gold under my belt, the lull between dull, dreary old content and ZOMG exciting new content is subject to a little nagging temptation: “Hey, why don’t you spend some of that gold on your alts, with prices for mats and gear getting so low?”  Needless to say, it wouldn’t take long to turn that comfortable quantity into a very small pile, regardless of low prices.  (Plus with Cata coming Soon™, why spend gold on something soon to be replaced with questing greens?)

The character who’s been tempting me the most has been my warrior tank, Dinglemouse. This is fortunate as she’s not only capable of grinding through old Azeroth content (although pretty much any characters can manage it at level 80 with half-decent gear), but is also an engineer which offers some time-saving abilities when out in the field with Scrapbots to vendor trash (quite inexpensively as well, at a cost of only 2 saronite bars per bot) and Moll-E and Jeeves for extra ways to empty my bags of more valuable items if needed.

First, though, you need to work out where the set pieces drop.  Cue this handy table for the warrior items:

Item Dropped By Found In
Helm of Valor Darkmaster Gandling Scholomance
Spaulders of Valor Warchief Rend Blackhand Upper Blackrock Spire
Breastplate of Valor General Drakkisath Upper Blackrock Spire
Bracers of Valor (BoE) Trash mobs, Quartermaster Zigris Lower Blackrock Spire
Gauntlets of Valor (BoE) Ramstein the Gorger Stratholme
Legplates of Valor Baron Rivendare Stratholme
Belt of Valor (BoE) Trash mobs Stratholme, Lower Blackrock Spire
Boots of Valor Kirtonos the Herald Scholomance

Now, three of these pieces are BoE and can be picked up in the AH (usually for a song).  However, the gauntlets and belt are easy to pick up in Stratholme while farming Rivendare for the legplates, so purchasing them is likely unnecessary.  The bracers on the other hand are worth purchasing if you come across them, as they’re the only item (once you have the belt) that requires running LBRS.

For convenience I started at the north of the continent, running Stratholme until I had the belt and gauntlets – I’m currently waiting for Rivendare to cough up the legplates (although if his mount drops, it might convince me to forgive him).  Next will be Scholomance for the Helm and Boots.  If I haven’t found the bracers by this stage, LBRS will follow on.  And last (but not least) is UBRS for the spaulders and breastplate.

Once I’ve accumulated them all, maybe I’ll look at upgrading them to their Dungeon Set 2 equivalent.  We’ll see how it goes, though.

For now?  Stratholme awaits!

/wave

Monday, 30 August 2010

WoW: Making Old Gear Relevant

Post soundtrack: “Q baiano” by Zuco 103

One thing about the gear-grind in WoW that tended to irritate me, is that it’s almost impossible to make your character look like something other than one more tier-X-geared member of class Y.  This little proposal is one way Blizzard could give players back an additional degree of personalisation for their characters.

Recycled art FTW!

The idea, at its heart, is a very simple one: give us the means to upgrade the stats on old tier armour to something close to either the current or previous tier of raiding equipment.

Let’s see what we have to work with, using the rogue tier sets as an example.

Tier Set Name iLevel Era
1 Nightslayer 66 Vanilla
2 Bloodfang 76 Vanilla
3 Bonescythe 86-92 Vanilla
4 Netherblade 120 BC
5 Deathmantle 133 BC
6 Slayer’s 146-154 BC
7 Heroes’ Bonescythe 200 LK Naxx
7 Valorous Bonescythe 213 LK Naxx
8 Valorous Terrorblade 219 LK Ulduar
8 Conqueror’s Terrorblade 226 LK Ulduar
9 Conqueror’s Blah 232 LK TotC
9 Triumphant Blah 245 LK TotC
9 Heroic Triumphant Blah 258 LK TotC
10 Shadowblade 251 LK ICC
10 Sanctified Shadowblade 264 LK ICC
10 Heroic Sanctified Shadowblade 277 LK ICC

That’s a total of 16 sets (10 if you exclude colour variations).  Yet in game at the moment you’re unlikely to see anything less than the top two tiers, especially when raiding.

There’s several approaches that could be taken to achieve this, but the simplest is to offer upgrade tokens purchased with emblems rewarded by dungeons and raids.

Let’s look at the rogue t1 chest, as an example.

Nightslayer Chestpiece, drops from Golemagg in Molten Core.  Look at those lovely stats:  10str, 29agi, 20stam, 10 fire resist, and 14 crit.

Now, imagine if you will, a ‘generic’ set of stats for each armour slot, not quite as good as the highest tier set you can buy with each set of emblems.  As there are two tiers of emblems being awarded from dungeons and raids, let’s see what they can buy:

Conquest: Garona’s/VanCleef’s Breastplate of Conquest (ilvl 232)
Frost: Shadowblade Breastplate (ilvl 251)

Now, apply 95% of the stats from each of those, and you have two upgraded items that wouldn’t be out of place in a (starting) raid today.

Upgraded Nightslayer Chestpiece (purchased with normal emblems):
Stats: 95agi, 114stam, 68 hit, 76 crit, 137ap
Heroic Nightslayer Chestpiece (purchased with heroic emblems):
Stats: 136agi, 136stam, 91 hit, 151ap, 76 armor pen

Working from that premise, let’s create our pair of tokens.  One that is purchased for standard emblems, and one which requires heroic emblems (that two-tier system being the standard for cataclysm, last time I checked).

The upgrade token, when used, replaces the tier item with a new piece that has the same model but with modern stats, which makes the item wearable for (non-progression) raiding.  For balance reasons, the upgraded tier sets would have a standard set of bonuses and sockets for each class, shared across all upgraded pieces that a player wears.

There would be limitations, of course.  Upgraded pieces would be bound to the person upgrading, and players could only upgrade useable tier pieces (which are limited to their specific class – no Pallies in cloth T1).  If desired by Blizz (who like to have things for players to spend their badges on), items could required a new upgrade token with each new raiding tier.  Perhaps allow players to sell unused upgrade tokens, which would offer another source of income for players who save their badges, and another gold-sink for players who want to spend their gold.

(While a similar scheme could work for pvp gear, it would likely be considered too much work for Blizzard, and not just because it’s almost impossible to acquire some old sets (and would make it hard to judge a player’s skill by their gear), but the likelihood of complaints skyrocketing on the forums about rogues wiping the floor with season-8-geared players while wearing upgraded Field Marshal’s Vestments could get messy…)

This would also act as an incentive for players to revisit old content (to acquire the tier pieces to upgrade), and give us a new way to invest ourselves in our avatars (which has been lacking in this new age of identical players in tier gear from running heroics).

Now, I don’t really see this ever happening, to be honest – for whatever reason, Blizz is quite happy to let old content go to waste (both raids and gear – when was the last time you heard of a successful pug Naxx run?) while they implement the new shinies in the form of higher tiers of raid content and gear (and we’ve seen how well they put the raids together in Wrath…  sigh…).  But I for one would love to be able to step into the Cataclysm raids wearing an upgraded set of the awesome t5 on one of my priests.

/wave

Monday, 10 May 2010

Gearing A Dual-purpose Rogue

Post soundtrack: “Yunowhatislifeez (jazz mix)” by Metropolitan Jazz Affair

Gnome rogue Pringle is gearing up nicely, and I’ve been experimenting with a different gear acquisition theory:  badges buy PvP gear first.

<Insert filler screenshot here>

The theory is, starting with blue gear (crafted PvP items where possible), buy non-set items with honor and spend triumph badges on the arena PvP items (apart from the shoulders, which will be purchased with honor + arena points).

The reasoning for this is, the upgrade of blues => ilvl232 PvP epics is sufficient to give a rogue decent dps in heroics where most of the PvE upgrades will be coming from, while PvP survivability will be substantially greater given the extra resilience from the purchased items.  After enough upgrades, the LFD will start to offer the ICC heroics which will provided more PvE-specific upgrades.  And once all five emblem-PvP items have been purchased, badges are available to buy the T9 set.

Admittedly, the process would have been more realistic if I’d thought of this before buying the T9 gloves and shoulders, but…  well.  My timing often isn’t the best.

Also, I’ve been woefully distracted lately by numerous tower defense games on my ipod touch (Pew Pew Land is the latest) so by my reckoning my intermittent posting schedule is all Apple’s fault.

To me, the pictures of Azshara and Kezan just scream "Grand Theft Azeroth" - or maybe Azeroth Kart Racing

Oh, and who else is looking forward to racing along the Azshara highway that’s come to light in the Cataclysm leak?  Seriously, I’ve downloaded all the MMO-Champion screenshots and cycling through them as desktop wallpaper.  Impatient for Cataclysm?  Why, yes I am.

/wave

Sunday, 14 March 2010

Disc Priest PvP Gear – 3.3 Edition

Post soundtrack: “I Put A Spell On You” by Nina Simone

Update: new list for 4.0.1 here

Well, this post has been a long time coming – I blame the distraction of Star Trek and being put off WoW by ICC. (For reference see the old guide, parts 1, 2, 2.5 and 3)

For the final tier of pvp gear of the expansion...  it's oddly disappointing, isn't it?

This is simply a list of what’s now available in each slot, where to get it, and how much the items cost. I’m also including 5-man PvE weapons, off-hands and wands for players new to 80 who need to get items from somewhere. For enchants and gems for your gear, my old list here should still be accurate enough.

For reference, don’t forget the good old crafted Frostsavage set when you’re starting out. It may be pretty awful in comparison to the current tiers of gear, but resilience is still pretty much essential for any form of longevity.

The new top tier PvP gear is the Wrathful Gladiator’s Investiture. The introduction of this set means the previous top tier, Relentless Gladiator, is now available for purchase with emblems of frost or honor+arena points. Furious Gladiator, the tier below, can now be purchased with emblems of triumph or honor points. The lower tiers are now effectively obsolete, thanks to the ease of acquiring triumph emblems, and won’t be included in the list.

Also note that, in the interest of brevity, I’ve only listed a single item (usually Salvation) where there are multiple variants (such as wrathful cloaks, which have Ascendancy, Deliverance, Dominance, Salvation and Subjugation variants for casters).

Abbreviations:
AP = Arena Points
AR = Arena Rating Required
CS = Champion's Seal
Frost = Emblem of Frost
HP = Honor Points
Triumph = Emblem of Triumph
WGMoH = Wintergrasp Mark of Honor

Head ilvl Cost
Wrathful Gladiator’s Mooncloth Hood 270 2370AP (1950ARR)
Relentless Gladiator’s Mooncloth Hood 251 95 Frost or 13200HP+770AP
Furious Gladiator’s Mooncloth Hood 232 75 Triumph or 54500HP
Titan-Forged Hood of Salvation 200 40 WGMoH
Frostsavage Cowl 187 Crafted

The Wintergrasp helm isn’t really worth bothering with – save your marks for other Titan-Forged items.

Shoulder ilvl Cost
Wrathful Gladiator’s Mooncloth Mantle 270 1930AP (2000ARR)
Relentless Gladiator’s Mooncloth Mantle 251 60 Frost or 10550HP+600AP
Titan-Forged Shoulderpads of Salvation 251 40WGMoH
Furious Gladiator’s Mooncloth Mantle 232 50 Triumph or 34700HP
Frostsavage Shoulders 187 Crafted

The Wintergrasp item this time is actually well worth the cost. Recommended pick.

Chest ilvl Cost
Wrathful Gladiator’s Mooncloth Robe 270 2370 AP (1600ARR)
Relentless Gladiator’s Mooncloth Robe 251 95 Frost or 13200HP+770AP
Furious Gladiator’s Mooncloth Robe 232 75 Triumph or 54500HP
Titan-Forged Raiment of Salvation 213 40WGMoH
Frostsavage Robe 187 Crafted

You’re better off missing the Wintergrasp chest this time, unless you have marks to spare.

Hands ilvl Cost
Wrathful Gladiator’s Mooncloth Gloves 270 1430AP (1400ARR)
Relentless Gladiator’s Mooncloth Gloves 251 60 Frost or 8000HP+440AP
Furious Gladiator’s Mooncloth Gloves 232 50 Triumph or 43300HP
Frostsavage Gloves 187 Crafted

No Wintergrasp alternative? What a pity…

Legs ilvl Cost
Wrathful Gladiator’s Mooncloth Leggings 270 2370AP (1500ARR)
Relentless Gladiator’s Mooncloth Leggings 251 95 Frost or 13200HP+770AP
Furious Gladiator’s Mooncloth Leggings 232 75 Triumph or 34700HP
Titan-Forged Cloth Leggings of Salvation 232 40WGMoH
Frostsavage Leggings 187 Crafted

It’s a toss-up – 40 marks is costly, but they are ilvl232…

Back ilvl Cost
Wrathful Gladiator’s Cloak of Salvation 264 52200HP
Relentless Gladiator’s Cloak of Salvation 245 26100HP
Titan-Forged Cloak of Ascendancy 245 25WGMoH
Cloak of Crimson Snow 200 Crafted

Another good purchase.

Wrist ilvl Cost
Wrathful Gladiator’s Cuffs of Salvation 264 43400HP
Relentless Gladiator’s Cuffs of Salvation 245 21700HP
Titan-Forged Cuffs of Salvation 226 15WGMoH
Frostsavage Bracers 187 Crafted

Up to you – 21k honor doesn’t take long to make, but then neither does 15 marks…

Waist ilvl Cost
Wrathful Gladiator’s Cord of Salvation 264 68200HP (1300ARR)
Relentless Gladiator’s Cord of Salvation 245 34100HP
Titan-Forged Cord of Salvation 213 15WGMoH
Frostsavage Belt 187 Crafted

Another one where convenience decides.

Feet ilvl Cost
Wrathful Gladiator’s Treads of Salvation 264 68200HP (1400ARR)
Relentless Gladiator’s Treads of Salvation 245 34100HP
Titan-Forged Slippers of Salvation 200 15WGMoH
Frostsavage Slippers 187 Crafted

15 marks for ilvl 200? If you have marks to spare, go for it. Otherwise spend the honor for the shiny pair of ilvl 245 boots.

Amulet ilvl Cost
Wrathful Gladiator’s Pendant of Salvation 264 52200HP
Relentless Gladiator’s Pendant of Salvation 245 26100HP
Titan-Forged Pendant of Ascendancy 245 25WGMoH
Sky Sapphire Amulet 200 Crafted

Another good WG pick.

Rings ilvl Cost
Wrathful Gladiator’s Band of Dominance 264 52200
Relentless Gladiator’s Band of Ascendancy 245 26100
Titan-Forged Band of Ascendancy 226 15WGMoH
Runed Mana Band 200 Crafted
Savage Titanium Band 187 Crafted

As a placeholder, the WG ring is useful until you can afford the Wrathful and Relentless rings.

Trinkets ilvl Cost
Battlemaster’s Ruination 245 34100HP
Medallion of the Alliance (horde version) 226 68200HP
Platinum Disks of Sorcery 213 25WGMoH
Titan-Forged Rune of Audacity 213 25WGMoH
Flow of Knowledge 200 25WGMoH
Jouster’s Fury (horde version) 200 10CS

The Rune of Audacity is a great early pick, for the on-use freedom effect, and either Flow of Knowledge or the Platinum Disks are a easy way to pick up extra resilience.

PvE Weapons ilvl Source
Surgeon’s Needle 232 Pit of Saron (H)
Spectral Kris 219 Trial of the Champion (H)
Chilled Heart of the Glacier 219 Halls of Reflection (N)
Titansteel Spellblade 200 Crafted
Mariel’s Sorrow 219 Trial of the Champion (H)
Bone Golem Scapula 219 Halls of Reflection (N)
War Mace of Unrequited Love 200 The Nexus (H)
Titansteel Guardian 200 Crafted
Engraved Gargoyle Femur 232 Pit of Saron (H)
Blood Boil Lancet 219 The Forge of Souls (N)
Staff of Draconic Combat 200 The Oculus (H)

The crafted weapons are convenient (and probably a little less expensive, with the changes coming to titansteel creation), but still may be costly for some players. LFD is your friend!

PvE Off-hands ilvl Source
Shriveled Heart 232 Halls of Reflection (H)
Iron-bound Tome 200 Crafted
Frostbridge Orb 200 The Oculus BoE
Prison Manifest 200 Violet Hold BoE

A few options, but the Heart is your best bet (provided it wants to drop for you).

PvE Wands ilvl Source
Nightmare Ender 264 ICC BoE Drop
Brimstone Igniter 245 25 Triumph
Soulsplinter 232 Halls of Reflection (H)
Coffin Nail 219 FoS/PoS/HoR (N)
Rod of the Fallen Monarch 200 Azjol-Nerub (H)
Wand of Ahn’kahet 200 The Old Kingdom (H)
Incessant Torch 175 Violet Hold BoE
Gwyneth’s Runed Dragonwand 174 World BoE

It’s worth grinding out the emblems to buy the Igniter (and likely won’t take that long).

And there you go. Hopefully it’ll be of use to someone out there.

/wave

[updated to add the Brimstone Igniter – thanks for pointing that out Spiritu!]

Friday, 1 January 2010

If This Is The Future, Where Is My Flying Car?

Post soundtrack: “Almost” by The Rongetz Foundation

I suspect a “Happy New Year” is in order, it being January 1st.  But this whole lack of a flying car thing really is bugging me – I wonder if my future is faulty?

Sadly it's not quite as cute now it's all grown up...  But it does give great mileage.

I’ve been making the most of the non-raiding holiday lull, and aside from doing the Tournament dailies on Ringle (to get enough champions marks to buy the other two hippogryph mounts – about 185 to go)…  And doing the random daily dungeon for frost emblems on Ringle and Mingle…  And more random dungeons to get Pringle geared up…  Oh, and playing the AH to get enough Primordial Saronite to purchase the pattern for the Sandals of Consecration and and make a pair for Mingle (which I did yesterday – yay!)..  And OldDingle has a shiny new Ravasaur.  (Grats Mr. Troll)

Um…  Ok, so I haven’t been quite as idle as I thought.  But aside from those, I’ve been kicking back a little and trying to enjoy what looks to be a pleasant summer down here in my little corner of the antipodes.

Now that Pringle is getting fairly well-geared (after gearing Ringle up to Icecrown level), I’m tempted to either bring prot warrior Dingle out of semi-retirement, or perhaps try either tanking or healing on nubpally Bingle (although a lot of research would be needed before I’d try any dungeons on Bingle – and her healing gear is pretty awful).  I could also try my hand at huntering on Kringle, but I’m kind of ambivalent about using him for anything more than farming old reagents and doing daily gem transmutes.

Admit it, Priest T5 is awesome.

Another possible goal (admittedly a long-term one, and purely cosmetic) would be to get Mingle her tier 5 set as around-town gear – while Mingle now has her first piece of T10 (the shoulders), I’m rather…  underwhelmed with their appearance, especially the colour of the entry-level set (seriously, green?).  I managed to finagle my way into a Lady Vashj kill last week, but had to pass on the helm token that dropped in favour of a lower-level character who was going to use it for leveling – it was a little disappointing, but at least it was going to be put to good use.

As an aside, I’m finding that while the LFD tool has been great for farming badges, it’s actually proving quite isolating.  I mean, it’s rare to have people saying more than “Hi” and “Thanks, bye” and the start and end of a run (something I’m prone to, to be honest, but then I’m usually not the most loquacious individual).  But on the plus side, it’s just so incredibly convenient

I wonder what the long-term effect of this change will be?  Will 5-mans become a lottery you do with strangers for badges for non-raiding characters and gearing up new alts, and raid content become the majority of content you do with people you know?  It’ll actually be interesting to see how Cataclysm goes, with the new 5-mans you’ll be able to access as you’re leveling.

For now, though, it’s time to make another coffee and get those dailies done on Ringle – hippogryphs don’t purchase themselves, after all.  Oh, and WoWModelViewer has been updated again (hence the image of a well-dressed Mingle above, now that the program is working with the new 3.3 data) – it might just be time to update my banner.

/wave

Friday, 4 September 2009

The Downside To Changing Raiding Spec

Well, I’ve experienced the upside of changing Mingle’s raiding spec (healing is fun!), now I get to enjoy the downside.  Maybe in a month I’ll start being able to pick up some upgrades for her healing gear that don’t require badges.

Have spec, will travel...  to raids.

Yup, I conveniently forgot that part of the process of changing raiding spec was that Mingle’s rank drops from Raider to Applicant, and with that goes the Raider-first loot opportunities (along with guild repairs and flasks, but they’re not really as important when you’re financially secure like I am).  Now, due to a combination of bad luck (/roll doesn’t like me), generosity (it made sense to pass on the mace from Razorscale which was of more benefit to the other dps caster who wanted it rather than roll on it for my underperforming shadow priest) and a biased loot system (mp5 on an item means healers get preference – which is kind of necessary in order to differentiate otherwise identical loot, but it’s painful when there aren’t many 1h caster weapons that don’t have it) she’s currently wielding Mariel’s Sorrow and Accursed Spine.  Not the worst combination you could think of, but it’s irksome when I bear in mind that (barring upgrades from Ulduar or ToC10) she’s going to be stuck with them for a while.

Well, I guess I can look forward to being promoted back to raider in a few weeks (provided I get the nod from the healing officer – still WTB feedback on how I’m doing), and by that time there should be enough people who’ve received loot that I’m a bit closer to the top of the queue when Misery’s End drops.  Of course, that’s provided the guild lasts that long – we still don’t know if we can up our game sufficiently to keep the raiders who want to work on hard mode progression from leaving for greener pastures.

I love being an optimist.

/wave

Friday, 7 August 2009

Disc Priest PvP Gear Guide – Part Three

Putting it all together!

No matter how bad things seem, there's always a battleground where you can take out your frustrations on other people.

Now, with the assortment of gear I’ve listed in the previous parts, you should have some idea of what is available for your priest.  In this part I’m going to give you some suggestions about the easiest order in which to buy PvP items, in general terms what stats you should be aiming for, and what gems and non-PvP enchants are available to help you get there.

Item enhancements – You’re not ready until you’re enchanted
There are a number of different ways to upgrade your items, from Arcanums for your helm, Inscriptions for your shoulders, and enchants for almost everything else.  The head and shoulder enhancements require either rep with certain factions or sufficient Stone Keeper’s Shards (additional rewards from bosses defeated in heroic dungeons while your faction controls Lake Wintergrasp) to purchase the item.

Head enchant:
The two faction enchants are useful for their bonuses until you can get one of the PvP arcanums.  The first Gladiator arcanum is also useful until you can get something better, if you have sufficient rep with the Shattered Sun Offensive from the Burning Crusade expansion.  The Dominance enchant is my recommendation for a new priest (and is easier to get than the Savage Gladiator one).

Shoulder enchant:
Not many options here – the Lesser inscription from Sons of Hodir is equivalent to the greater Aldor/Scryer shoulder enchants, which can be used instead if you have rep with one of those faction from TBC and don’t wish to spend time grinding Sons of Hodir rep.  The resilience on the Dominance inscription makes it the preferred enchant for this slot, although the Greater Inscription can also be useful if you want to exchange spellpower for stamina.

Cloak enchant:
For non-tailors, there are only really two alternatives, with Spell Piercing being possibly less useful for a dedicated healer.  For a non-tailor, the greater speed enchant is probably the most useful.  If you are a tailor, however, the Darkglow mana regeneration effect makes it easy to recommend instead.

Chest enchant:
Resilience = good.  An easy choice.

Wrist enchant:
For a new priest, the spellpower enchant is an easy recommendation.  Once your character is beginning to get geared up (and if you can afford it), the stamina enchant is probably equally useful.

Hands enchant:
For this slot, the recommendation depends on your playstyle.  The hit rating from the precision enchant is wasted on a character who purely heals, yet can be useful if you use offensive spells against your opponents.  I’d suggest using the spellpower enchant, but if you're a more offensive-style player you may find the precision enchant more useful.  I don’t PvP on an character with engineering so I can’t make experienced suggestions on either of the engineering glove enchants, but I suspect that the accelerators would be comparative to the spellpower enchant and the rocket to the precision enchant for playstyle purposes.

Legs enchant:
There’s only one spellthread with resilience, so the Earthen leg armor is recommended for this slot.

Feet enchant:
The ability to travel fast is highly recommended for PvP, and the stamina is the cherry on top of some very appealing icing.

Weapon enchant:
You won’t have a PvP weapon for quite a while, so I’d recommend getting one of the cheaper weapon enchants when you’re starting out (especially if you don’t have a very good weapon).

Belt:
While it’s not an enchant, you still shouldn’t forget to get an eternal belt buckle.  Which leads me to the next section of this guide.

Gems, or Scarlet Rubies are a girls best friend
Now, although the range of gems with resilience is very broad, you only need to worry about a few of them (especially while you’re getting started).

Starter gems:
You only really need to use a small assortment of gems in order to fill your empty slots.  It’s not worth getting epic gems until you’ve picked up some high-level gear, especially with the high price of the raw gems at the time of writing.

Meta-gems:
Of the three I’m listing here, I’d recommend the Insightful diamond for starting out; the stun reduction and run-speed increase of the other two, while they can be useful in PvP, don’t have quite the same impact as the mana returned (especially when you’re still in crafted PvP gear)


Your Stats and You!
Resilience is your friend
If you want to avoid being one- or two-shotted by every passing dps class, you’ll want to have a decent amount of resilience.  In general terms, resilience works by reducing the effect of damaging abilities against you (and since 3.2 it reduces all damage you take from other players).

Ideally you should be aiming for as much resilience as you can get, although that will take quite a bit of upgrading to get very far (considering that Fingle had only 545 in her crafted PvP gear when she started out).  800 or more is a good place to aim for, and possibly more for arena.

More Stamina = More time not dead
One of the most obvious differences between PvE and PvP gear is the very large stamina bonuses you’ll find on PvP items.  If you can reach 20k health or better, you’re in a good position.  (For comparison, Fingle started with just over 16k)

Mana – Quality instead of quantity
PvE disc priests rarely go OOM (when played correctly), thanks to the inherent mana efficiency in their talents and the mana replenishment effects available when in a raid group.  PvP on a disc priest is quite a different situation, mostly due to greatly reduced mana pools and a lack of replenishment effects (especially in arena, but also very noticeable in busy battlegrounds where you often don’t have time to stop and drink).

You have limited choice in stats in a lot of PvP gear set items, mostly between Spirit or Crit, and for replenishment’s sake I’d suggest getting spirit gear (such as Mooncloth item sets) over crit gear (Satin item sets), at least when you’re initially gearing up.  (Non-set items often have much more variation in stats, which gives you some flexibility when combined with sockets on your gear)

You’ll notice, as you go from crafted to purchased PvP gear, that the size of your mana pool doesn’t grow excessively (indeed, it initially shrinks slightly with your first few pieces of non-crafted gear), so while the situation does improve as your gear improves you’ll still have to get used to having a lot less mana to play with.

Most of all, don’t panic!
You’ll find that your stats will increase in a fairly steady manner, because there isn’t much choice between varied stats in PvP gear the way that you often get with PvE items.  Eventually you will start personalising your stats, when you start choosing between spirit, haste, critical rating and other specific stat items, but while you’re still replacing crafted items with PvP set-items there isn’t really any way in which you can get it badly wrong.  So long as you have lots of resilience (which you will have), lots of stamina (which you will have) and enough mana (which you probably will have), you’re doing it right.

The Shopping List
I’m putting this list together based on the assumption that you’re starting gearing up a completely new level 80 who hasn’t done any instances and will need to be geared up from scratch. 

Crafted items:
Frostsavage Battlegear
Cloak of Crimson Snow
Sky Sapphire Amulet
Savage Titanium Band
Runed Mana Band

BoE items:
Titansteel Guardian (or Titansteel Spellblade)
Prison Manifest
Gwyneth’s Runed Dragonwand

That covers most of your gear slots, with the exception of trinkets.  Any spellpower or MP5 trinket will do for the time being, with probably the best easily accessible non-PvP ones being the darkmoon cards Greatness and Illusion (if you can either make or afford to buy them). 

Now for the upgrades, assuming you’re just doing battlegrounds and Wintergrasp.  Purchase the gloves and mantle first, as they’re the cheapest two set items, and the two give the two-set bonus of 50 resilience.  The gloves come first, as they give the Psychic Scream cooldown reduction.

The next items is the hood, which gives you a meta-socket for your Insightful Earthsiege Diamond.  Then comes either the robe to give you the four-piece bonus.  Also, don’t forget to pick up the PvP enchants for shoulders and head when you have enough stone-keeper shards, which you’ll be picking up a lot of from Wintergrasp.

(Just a tip:  If you are doing arena and buy two pieces of Hateful Gladiator and two pieces of Deadly Gladiator, when they’re all equipped you get both 2-piece bonuses for a total of +100 resilience.)

These next items can be purchased whenever you get enough Wintergrasp marks to do so.  If you don’t have any trinkets, get them first (you should get the Rune of Audacity first anyway, for its very useful on-use freedom effect).  Get the cuffs and band before the belt, boots or legs, as they provide the most benefit per mark as ilvl 226 items.

The following items are good purchases with the honor you’ll be picking up in Wintergrasp, especially if you do the assorted not-quite-daily dailies, but don’t have any special order in which to acquire them.

It make take a while to earn enough honor and marks (never let a Wintergrasp pass you by), but you’ll be well equipped for PvP from early in your progression. 

Now, I’m not a expert PvPer by any means, and I’ve yet to step into an arena, but what I’ve written should give you a head-start when it comes to assembling your gear and starting in battlegrounds and Wintergrasp.

Just remember:  Have fun!

With some practice you, too, can heal people to death!

/wave

Some links that I sourced for my guide:
http://penancepriest.blogspot.com/2009/05/getting-started-in-arenas-what-pros-are.html
http://elitistjerks.com/f38/t13983-surviving_priest/
http://www.plusheal.com/viewtopic.php?f=18&t=2822
http://bobturkey.wordpress.com/ (not PvP orientated, but great priest info)

Thursday, 6 August 2009

Disc Priest PvP Gear Guide – Part 2.5

AKA Patch 3.2 Strikes Back.  (This is just an addendum to update the previous two parts – here and here – with the new PvP items available with the patch launch.)

Join a battleground, meet interesting, and try to kill them while you cap their bases.

While the patch has gone live, Season Seven of arena has yet to begin which means we don’t have a new tier of PvP gear (yet).  However, several new items have become available from Wintergrasp for purchase with Wintergrasp Marks of Honor.

Titan-forged Cloth Leggings of Salvation (Haste - 40 Marks)
Titan-forged Cloth Trousers of Domination (Critical Strike - 40 Marks)
Titan-Forged Cuffs of Salvation (Haste - 15 Marks)
Titan-Forged Band of Ascendancy (Haste - 15 Marks)

These are very nice alternatives to the existing pants, wrists and rings available to purchase with honor points.  The leggings, with an item level of 232, are equivalent to the Furious Gladiator’s leggings (the current top tier of arena gear) and are substantially better than the ilvl 200 Deadly Gladiator’s leggings which were previously the best you could get for that slot without an arena rating.

The same applies to the ilvl 226 bracers (a smaller upgrade over the ilvl213 Deadly Gladiator’s Cuffs).  In the case of the ilvl 226 ring, the stats on it are arguably more useful to a disc priest than the hit rating on the otherwise equivalent Deadly Gladiator’s Band of Ascendancy.

So now you can see what new items are available (and how nice they are), and I can get back to work on finishing part three of this guide – I’m sure you can’t wait!

/wave

Monday, 20 July 2009

Disc Priest PvP Gear Guide – Part Two

In the last installment I went through the armor sets available for your priest, along with bracers, boots and belt, now it’s time to cover the remaining items you can wear and the PvP-specific item enhancements.

So many places to go, so many stealthed rogues waiting to gank me when i get there...

Cloaks:
The first item available for this slot is the generic crafted caster cloak, the Cloak of Crimson Snow.  (Hit up your friendly neighbourhood tailor for this item).

The first epic tier of cloaks are the Deadly Gladiator range, which are all purchased for 38,000 honor points (and occasionally drop in VoA).  Level 213 epics, they were introduced in arena season 5.  There are five variants, one “vanilla” cloak with Spirit, and four others with Haste, MP5, Critical Strike, or Hit Rating.

Deadly Gladiator’s Cloak of Deliverance
Deadly Gladiator’s Cloak of Subjugation (haste)
Deadly Gladiator’s Cloak of Salvation (MP5)
Deadly Gladiator’s Cloak of Dominance (critical strike)
Deadly Gladiator’s Cloak of Ascendancy (hit rating)

The next tier is the Furious Gladiator range, which are the season 6 items, which are purchased for 47,400 honor points (and occasionally drop in VoA) .  They also have a personal and team arena rating requirement before they can be worn.

Furious Gladiator’s Cloak of Deliverance
Furious Gladiator’s Cloak of Subjugation (haste)
Furious Gladiator’s Cloak of Salvation (MP5)
Furious Gladiator’s Cloak of Dominance (critical strike)
Furious Gladiator’s Cloak of Ascendancy (hit rating)

Amulets:
Again, the first item available is crafted, the Sky Sapphire Amulet.  This level 200 blue will tide you over until you can afford to buy an upgrade.

The first tiered of amulets are Deadly Gladiator items.  These level 213 purples are purchased for 38,000 honor points (and also drop in VoA).

Deadly Gladiator’s Pendant of Deliverance
Deadly Gladiator’s Pendant of Subjugation (haste)
Deadly Gladiator’s Pendant of Salvation (MP5)
Deadly Gladiator’s Pendant of Dominance (critical strike)
Deadly Gladiator’s Pendant of Ascendancy (hit rating)

The second tier are Furious Gladiator items, and are purchased for 47,400 honor points each.  These items also have a personal and team arena rating requirement.

Furious Gladiator’s Pendant of Deliverance
Furious Gladiator’s Pendant of Subjugation (haste)
Furious Gladiator’s Pendant of Salvation (MP5)
Furious Gladiator’s Pendant of Dominance (critical strike)
Furious Gladiator’s Pendant of Ascendancy (hit rating)

Rings:
This time we start with two crafted items.  The Savage ring has a useful red socket, but the Runed band possesses higher stats.  One of each makes a good start for your PvP gear.

Savage Titanium Band (item level 187)
Runed Mana Band (item level 200, unique-equipped)

The epic rings have less of a selection – there’s only one in each tier for casters, and each is unique.  The Furious band also has a personal/team arena rating requirement to be met before it can be purchased and equipped.

Hateful Gladiator’s Band of Dominance (30,400 honor points)
Deadly Gladiator’s Band of Ascendancy (38,000 honor points)
Furious Gladiator’s Band of Dominance (47,400 honor points)

Trinkets:
Now you have more of a selection.  PvE trinkets can also be of some use, especially once you have sufficient resilience to allow more freedom with your other stats.  I’ve included some that have been used by disc priests in high-end arena, thanks to the research done on the Penance Priest blog here.

Resilience trinkets:
Medallion of the Alliance (49,600 honor points)
Flow of Knowledge (25 Wintergrasp marks)
Platinum Disks of Swiftness (25 Wintergrasp marks)
Platinum Disks of Sorcery (25 Wintergrasp marks)
Medallion of the Alliance (62,000 honor points*)

Non-resilience trinkets:
Battlemaster’s Accuracy (49,600 honor points)
Battlemaster’s Avidity (49,600 honor points)
Battlemaster’s Bravery (49,600 honor points)
Battlemaster’s Hostility (49,600 honor points)
Titan-forged Rune of Accuracy (25 Wintergrasp marks)
Titan-forged Rune of Alacrity (25 Wintergrasp marks)
Titan-forged Rune of Audacity (25 Wintergrasp marks)
Titan-forged Rune of Cruelty (25 Wintergrasp marks)

PvE trinkets:
Forethought Talisman (Heroic Naxxramas)
Spark of Hope (Ulduar – Normal Kologarn)
Spirit-World Glass (Normal Naxxramas)
Living Ice Crystals (Heroic Eye of Eternity)
Je’Tze’s Bell (World drop)

For your weapon, off-hand and wand you’re out of luck for PvP items unless you’re doing arena, as all three pieces have personal and team arena rating requirements - you’ll have to use PvE items in these slots when you start.

The wands and off-hand each have a single tier, with wands possessing one variant with critical strike and one without, and off-hands being available with spirit, spell penetration, and critical strike.  The weapons have a low-level and high-level variant for each piece, the differences being the item level and the arena rating required before you can purchase and equip the item.

Dagger:
Furious Gladiator’s Spellblade (1850 arena rating)
Furious Gladiator’s Mageblade (2350 arena rating)

Mace:
Furious Gladiator’s Gavel (1850 arena rating)
Furious Gladiator’s Salvation (2350 arena rating)

Staff:
Furious Gladiator’s Energy Staff (1850 arena rating)
Furious Gladiator’s War Staff (haste – 1850 arena rating)
Furious Gladiator’s Focus Staff (hit rating – 1850 arena rating)
Furious Gladiator’s Battle Staff (critical strike – 1850 arena rating)
Furious Gladiator’s Light Staff (2350 arena rating)
Furious Gladiator’s Combat Staff (haste - 2350 arena rating)
Furious Gladiator’s Acute Staff (hit rating – 2350 arena rating)
Furious Gladiator’s Skirmish Staff (critical strike – 2350 arena rating)

Wand:
Furious Gladiator’s Touch of Defeat (critical strike - 1950 arena rating)
Furious Gladiator’s Baton of Light (1950 arena rating)

Off-hand:
Furious Gladiator’s Reprieve (1850 arena rating)
Furious Gladiator’s Grimoire (spell penetration – 1850 arena rating)
Furious Gladiator’s Endgame (critical strike – 1850 arena rating)

Lastly, these are the PvP enchants available which are suitable for a priest.

Arcanum of Dominance (40 Stone Keeper’s Shards)
Arcanum of the Savage Gladiator (exalted Alliance Vanguard)
Arcanum of the Savage Gladiator (exalted Horde Expedition)
Inscription of Dominance (30 Stone Keeper’s Shards)
Greater Inscription of the Gladiator (10,000 honor points)
Earthen Leg Armor (crafted)
Enchant Chest – Exceptional Resilience (crafted)

In the next (and last) part of this guide I’ll start putting this all together.  I’ll look at gems, make a recommendation on what pieces of gear to buy and in what order to buy them, and what enchantments you should be looking at.

/wave